Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual float PlayMontageSimulated
(
UAnimMontage * Montage,
float InPlayRate,
FName StartSectionName
)
Plays a montage without updating replication/prediction structures. Used by simulated proxies when replication tells them to play a montage.