UAbilitySystemComponent::PlayMontageSimulated

Plays a montage without updating replication/prediction structures.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual float PlayMontageSimulated
(
    UAnimMontage * Montage,
    float InPlayRate,
    FName StartSectionName
)

Remarks

Plays a montage without updating replication/prediction structures. Used by simulated proxies when replication tells them to play a montage.

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