UAbilitySystemComponent::RecomputeGameplayEffectStartTimes

Called whenever the server time replicates via the game state to keep our cooldown timers in sync with the server

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual void RecomputeGameplayEffectStartTimes
(
    const float WorldTime,
    const float ServerWorldTime
)

Remarks

Called whenever the server time replicates via the game state to keep our cooldown timers in sync with the server

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