Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void RecomputeGameplayEffectStartTimes
(
const float WorldTime,
const float ServerWorldTime
)
Called whenever the server time replicates via the game state to keep our cooldown timers in sync with the server