Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
FDelegateHandle RegisterAndCallGameplayTagEvent
(
FGameplayTag Tag,
FOnGameplayEffectTagCountChanged::FDelegate Delegate,
EGameplayTagEventType::Type EventType
)
Register a tag event and immediately call it