UAbilitySystemComponent::RegisterGameplayAttributeEvent

Register for when an attribute value changes, should be replaced by GetGameplayAttributeValueChangeDelegate

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

FOnGameplayAttributeChange & RegisterGameplayAttributeEvent
(
    FGameplayAttribute Attribute
)

Remarks

Register for when an attribute value changes, should be replaced by GetGameplayAttributeValueChangeDelegate

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