Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
FOnGameplayEffectTagCountChanged & RegisterGameplayTagEvent
(
FGameplayTag Tag,
EGameplayTagEventType::Type EventType
)
Allow events to be registered for specific gameplay tags being added or removed