Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void ReinvokeActiveGameplayCues()
Invokes the WhileActive event for all GCs on active, non inhibited, GEs. This would typically be used on "respawn" or something where the mesh/avatar has changed