Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual int32 RemoveActiveEffects
(
const FGameplayEffectQuery & Query,
int32 StacksToRemove
)
Removes all active effects that match given query. StacksToRemove=-1 will remove all stacks.