UAbilitySystemComponent::RemoveActiveEffects

Removes all active effects that match given query. StacksToRemove=-1 will remove all stacks.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual int32 RemoveActiveEffects
(
    const FGameplayEffectQuery & Query,
    int32 StacksToRemove
)

Remarks

Removes all active effects that match given query. StacksToRemove=-1 will remove all stacks.

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