Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void RemoveGameplayCue_MinimalReplication
(
const FGameplayTag GameplayCueTag
)
Remove gameplaycue for minimal replication mode. Should only be called in paths that would replicate gameplaycues in other ways (through GE for example) if not in minimal replication mode