Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
virtual void ReplicateEndOrCancelAbility
(
FGameplayAbilitySpecHandle Handle,
FGameplayAbilityActivationInfo ActivationInfo,
UGameplayAbility * Ability,
bool bWasCanceled
)
Replicate that an ability has ended/canceled, to the client or server as appropriate