UAbilitySystemComponent::ReplicateSubobjects

Allows a component to replicate other subobject on the actor

Windows
MacOS
Linux

Override Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual bool ReplicateSubobjects
(
    class UActorChannel * Channel,
    class FOutBunch * Bunch,
    FReplicationFlags * RepFlags
)

Remarks

Allows a component to replicate other subobject on the actor

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