| UActorComponent::ReplicateSubobjects()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual bool ReplicateSubobjects
(
class UActorChannel * Channel,
class FOutBunch * Bunch,
FReplicationFlags * RepFlags
)
Allows a component to replicate other subobject on the actor