Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Server, WithValidation)
void ServerCurrentMontageSetNextSectionName
(
UAnimMontage * ClientAnimMontage,
float ClientPosition,
FName SectionName,
FName NextSectionName
)
RPC function called from CurrentMontageSetNextSectopnName, replicates to other clients