Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
void ServerSetReplicatedEvent
(
EAbilityGenericReplicatedEvent::Type EventType,
FGameplayAbilitySpecHandle AbilityHandle,
FPredictionKey AbilityOriginalPredictionKey,
FPredictionKey CurrentPredictionKey
)
Synchronization RPCs While these appear to be state, these are actually synchronization events w/ some payload data
Replicates the Generic Replicated Event to the server.