UAbilitySystemComponent::ServerSetReplicatedEvent

Synchronization RPCs While these appear to be state, these are actually synchronization events w/ some payload data

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
void ServerSetReplicatedEvent
(
    EAbilityGenericReplicatedEvent::Type EventType,
    FGameplayAbilitySpecHandle AbilityHandle,
    FPredictionKey AbilityOriginalPredictionKey,
    FPredictionKey CurrentPredictionKey
)

Remarks

Synchronization RPCs While these appear to be state, these are actually synchronization events w/ some payload data

Replicates the Generic Replicated Event to the server.

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