Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void SetNumericAttribute_Internal
(
const FGameplayAttribute & Attribute,
float & NewFloatValue
)
Actually pushes the final attribute value to the attribute set's property. Should not be called by outside code since this does not go through the attribute aggregator system.