Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
void SetRemoveAbilityOnEnd
(
FGameplayAbilitySpecHandle AbilitySpecHandle
)
Sets an ability spec to remove when its finished. If the spec is not currently active, it terminates it immediately. Also clears InputID of the Spec.