Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
virtual void SetReplicationMode
(
EGameplayEffectReplicationMode NewReplicationMode
)
When true, we will not replicate active gameplay effects for this ability system component, so attributes and tags