UAbilitySystemComponent::SetReplicationMode

When true, we will not replicate active gameplay effects for this ability system component, so attributes and tags

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

virtual void SetReplicationMode
(
    EGameplayEffectReplicationMode NewReplicationMode
)

Remarks

When true, we will not replicate active gameplay effects for this ability system component, so attributes and tags

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