UAbilitySystemComponent::SetTagMapCount

Forcibly sets the number of instances of a given tag

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

void SetTagMapCount
(
    const FGameplayTag & Tag,
    int32 NewCount
)

Remarks

Forcibly sets the number of instances of a given tag

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