Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp |
bool TriggerAbilityFromGameplayEvent
(
FGameplayAbilitySpecHandle AbilityToTrigger,
FGameplayAbilityActorInfo * ActorInfo,
FGameplayTag Tag,
const FGameplayEventData * Payload,
UAbilitySystemComponent & Component
)
Triggers an ability from a gameplay event, will only trigger on local/server depending on execution flags