UAbilitySystemGlobals::DeriveGameplayCueTagFromClass

Sets a default gameplay cue tag using the asset's class

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Syntax

template<class T>
static void DeriveGameplayCueTagFromClass
(
    T * CDO
)

Remarks

Sets a default gameplay cue tag using the asset's class

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