Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
Include |
#include "AbilitySystemGlobals.h" |
virtual void PushCurrentAppliedGE
(
const FGameplayEffectSpec * Spec,
UAbilitySystemComponent * AbilitySystemComponent
)
Override to handle global state when gameplay effects are being applied