| UAttributeSet::PostGameplayEffectExecute()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestAttributeSet.h |
Include |
#include "AbilitySystemTestAttributeSet.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemTestAttributeSet.cpp |
virtual void PostGameplayEffectExecute
(
const struct FGameplayEffectModCallbackData & Data
)
Called just before a GameplayEffect is executed to modify the base value of an attribute. No more changes can be made.
this is only called during an 'execute'. E.g., a modification to the 'base value' of an attribute. It is not called during an application of a GameplayEffect, such as a 5 ssecond +10 movement speed buff.