UAttributeSet::SetNetAddressable

This signifies the attribute set can be ID'd by name over the network.

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Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h

Include

#include "AttributeSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp

Syntax

void SetNetAddressable()

Remarks

This signifies the attribute set can be ID'd by name over the network.

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