| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilityBlueprint.h |
Include |
#include "GameplayAbilityBlueprint.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UGameplayAbilityBlueprint : public UBlueprint
A Gameplay Ability Blueprint is essentially a specialized Blueprint whose graphs control a gameplay ability The ability factory should pick this for you automatically
Name | Description | |
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UGameplayAbilityBlueprint ( |
Name | Description | ||
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UGameplayAbi... |
FindRootGameplayAbilityBlueprint ( |
Returns the most base gameplay ability blueprint for a given blueprint (if it is inherited from another ability blueprint, returning null if only native / non-ability BP classes are it's parent) |
Name | Description | ||
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SupportedByDefaultBlueprintFactory() |
Should the generic blueprint factory work for this blueprint? |