CurrentWorld

Cached world we are currently handling cues for.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Syntax

static UWorld * CurrentWorld = nullptr;

Remarks

Cached world we are currently handling cues for. Used for non instanced GC Notifies that need world.

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