Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual bool DoesPendingCueExecuteMatch
(
FGameplayCuePendingExecute & PendingCue,
FGameplayCuePendingExecute & ExistingCue
)
Returns true if two pending cues match, can be overridden in game