UGameplayCueManager::DoesPendingCueExecuteMatch

Returns true if two pending cues match, can be overridden in game

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

virtual bool DoesPendingCueExecuteMatch
(
    FGameplayCuePendingExecute & PendingCue,
    FGameplayCuePendingExecute & ExistingCue
)

Remarks

Returns true if two pending cues match, can be overridden in game

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