Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
void HandleAssetRenamed
(
const FAssetData & Data,
const FString & String
)
Warns if we move a GameplayCue notify out of the valid search paths
Handles cleaning up an object library if it matches the passed in object