UGameplayCueManager::InitializeRuntimeObjectLibrary

Called to setup and initialize the runtime library.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void InitializeRuntimeObjectLibrary()

Remarks

Called to setup and initialize the runtime library. The passed in paths will be scanned and added to the global gameplay cue set where appropriate

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