UGameplayCueManager::LoadNotifyForEditorPreview

Looks in the EditorObjectLibrary for a notify for this tag, if it finds it, it loads it and puts it in the RuntimeObjectLibrary so that it can be previewed in the editor

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void LoadNotifyForEditorPreview
(
    FGameplayTag GameplayCueTag
)

Remarks

Looks in the EditorObjectLibrary for a notify for this tag, if it finds it, it loads it and puts it in the RuntimeObjectLibrary so that it can be previewed in the editor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss