UGameplayCueSet::GetFilenames

Returns filenames of everything we know about (loaded or not)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueSet.h

Include

#include "GameplayCueSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueSet.cpp

Syntax

virtual void GetFilenames
(
    TArray< FString > & Filenames
) const

Remarks

Returns filenames of everything we know about (loaded or not)

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