UGameplayCueSet::HandleGameplayCue

Handles the cue event by spawning the cue actor. Returns true if the event was handled.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueSet.h

Include

#include "GameplayCueSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueSet.cpp

Syntax

virtual bool HandleGameplayCue
(
    AActor * TargetActor,
    FGameplayTag GameplayCueTag,
    EGameplayCueEvent::Type EventType,
    const FGameplayCueParameters & Parameters
)

Remarks

Handles the cue event by spawning the cue actor. Returns true if the event was handled.

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