Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueSet.h |
Include |
#include "GameplayCueSet.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueSet.cpp |
virtual void UpdateCueByStringRefs
(
const FSoftObjectPath & CueToRemove,
FString NewPath
)
Updates an existing cue