Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCalculation.h |
Include |
#include "GameplayEffectCalculation.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectCalculation.cpp |
virtual const TArray< FGameplayEffectAttributeCaptureDefinition > & GetAttributeCaptureDefinitions() const
Simple accessor to capture definitions for attributes