Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayModMagnitudeCalculation.h |
Include |
#include "GameplayModMagnitudeCalculation.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayModMagnitudeCalculation.cpp |
bool GetCapturedAttributeMagnitude
(
const FGameplayEffectAttributeCaptureDefinition & Def,
const FGameplayEffectSpec & Spec,
const FAggregatorEvaluateParameters & EvaluationParameters,
OUT float & Magnitude
) const
Convenience method to get attribute magnitude during a CalculateMagnitude call