editor")" />

FGameplayAbilitiesEditor::GetBaseToolkitName

Returns the localized name of this toolkit type (typically just " editor")

Windows
MacOS
Linux

Override Hierarchy

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h

Include

#include "GameplayAbilitiesEditor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp

Syntax

virtual FText GetBaseToolkitName() const

Remarks

Returns the localized name of this toolkit type (typically just " editor")

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