FGameplayAbilitiesEditor::InitGameplayAbilitiesEditor

Edits the specified gameplay ability asset(s)

Windows
MacOS
Linux

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h

Include

#include "GameplayAbilitiesEditor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp

Syntax

void InitGameplayAbilitiesEditor
(
    const EToolkitMode::Type Mode,
    const TSharedPtr< IToolkitHost > & InitToolkitHost,
    const TArray< UBlueprint * > & InBlueprints,
    bool bShouldOpenInDefaultsMode
)

Remarks

Edits the specified gameplay ability asset(s)

Parameters

Parameter

Description

Mode

Asset editing mode for this editor (standalone or world-centric)

InitToolkitHost

When Mode is WorldCentric, this is the level editor instance to spawn this editor within

InBlueprints

The blueprints to edit

bShouldOpenInDefaultsMode

If true, the editor will open in defaults editing mode

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss