Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
Include |
#include "GameplayAbilitiesEditor.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp |
void InitGameplayAbilitiesEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
const TArray< UBlueprint * > & InBlueprints,
bool bShouldOpenInDefaultsMode
)
Edits the specified gameplay ability asset(s)
Parameter |
Description |
---|---|
Mode |
Asset editing mode for this editor (standalone or world-centric) |
InitToolkitHost |
When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
InBlueprints |
The blueprints to edit |
bShouldOpenInDefaultsMode |
If true, the editor will open in defaults editing mode |