FGameplayCueEditorStrings::FGameplayCueEditorStrings

Windows
MacOS
Linux

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditorModule.h

Include

#include "GameplayAbilitiesEditorModule.h"

Syntax

FGameplayCueEditorStrings
(
    FString Notify1,
    FString Notify2,
    FString Event1,
    FString Event2
)

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