FGameplayEffectCreationData

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MacOS
Linux

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h

Include

#include "GameplayEffectCreationMenu.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameplayEffectCreationData

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FString

 

BaseName

The default BaseName of the new asset. E.g "Damage" -> GE_Damage or GE_HeroName_AbilityName_Damage

Public variable UProperty Category, EditAnywhere

FString

 

MenuPath

Where to show this in the menu. Use "|" for sub categories. E.g, "Status|Hard|Stun|Root".

Public variable UProperty Category, EditAnywhere

TSubclassOf< UG...

 

ParentGameplayEffect

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