UGameplayAbilitiesBlueprintFactory

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UGameplayAbilitiesBlueprintFactory

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesBlueprintFactory.h

Include

#include "GameplayAbilitiesBlueprintFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI)
class UGameplayAbilitiesBlueprintFactory : public UFactory

Variables

Name Description

Public variable UProperty Category, EditAnywhere

TEnumAsByte< en...

 

BlueprintType

The type of blueprint that will be created.

Public variable UProperty Category, EditAnywhere

TSubclassOf< cl...

 

ParentClass

The parent class of the created blueprint.

Constructors

Name Description

Public function

UGameplayAbilitiesBlueprintFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn,
    FName CallingContext
)

Create a new object by class.

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