| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesBlueprintFactory.h |
Include |
#include "GameplayAbilitiesBlueprintFactory.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI)
class UGameplayAbilitiesBlueprintFactory : public UFactory
Name | Description | ||
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TEnumAsByte< en... |
BlueprintType |
The type of blueprint that will be created. |
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TSubclassOf< cl... |
ParentClass |
The parent class of the created blueprint. |
Name | Description | |
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UGameplayAbilitiesBlueprintFactory ( |
Name | Description | ||
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ConfigureProperties() |
Opens a dialog to configure the factory properties. |
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|
UObject *... |
FactoryCreateNew ( |
Create a new object by class. |
|
UObject *... |
FactoryCreateNew ( |
Create a new object by class. |