| UEdGraphSchema::ShouldAlwaysPurgeOnModification()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityGraphSchema.h |
Include |
#include "GameplayAbilityGraphSchema.h" |
virtual bool ShouldAlwaysPurgeOnModification() const
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: