| UEdGraphSchema_K2::SpawnVariableSetNode()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityGraphSchema.h |
Include |
#include "GameplayAbilityGraphSchema.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilityGraphSchema.cpp |
virtual UK2Node_VariableSet * SpawnVariableSetNode
(
const FVector2D GraphPosition,
class UEdGraph * ParentGraph,
FName VariableName,
UStruct * Source
) const
Creates a new variable setter node and adds it to ParentGraph
A pointer to the newly spawned node
Parameter |
Description |
---|---|
GraphPosition |
The location of the new node inside the graph |
ParentGraph |
The graph to spawn the new node in |
VariableName |
The name of the variable |
Source |
The source of the variable |