GetDefaultAssetNameFunc

Set this in your project to programatically define default GE names.

Windows
MacOS
Linux

References

Module

GameplayAbilitiesEditor

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h

Include

#include "GameplayEffectCreationMenu.h"

Syntax

static TFunction< FString BaseName, FStringPath) > GetDefaultAssetNameFunc;

Remarks

Set this in your project to programatically define default GE names.

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