FPerlinNoiseShaker

A perlin noise shaker for a single number.

Windows
MacOS
Linux

References

Module

GameplayCameras

Header

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/PerlinNoiseCameraShakePattern.h

Include

#include "PerlinNoiseCameraShakePattern.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FPerlinNoiseShaker

Remarks

A perlin noise shaker for a single number.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Amplitude

Amplitude of the perlin noise.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Frequency

Frequency of the sinusoidal oscillation.

Constructors

Name Description

Public function

FPerlinNoiseShaker()

Creates a new perlin noise shaker.

Functions

Name Description

Public function Const

float

 

Update

(
    float DeltaTime,
    float AmplitudeMultiplier,
    float FrequencyMultiplier,
    float& InOutCurrentOffset
)

Advances the shake time and returns the current value

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