| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/MatineeCameraShake.h |
Include |
#include "MatineeCameraShake.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideDropDown)
class UMatineeCameraShakePattern : public UCameraShakePattern
Shake pattern for the UMatineeCameraShake class.
It doesn't do anything because, for backwards compatibility reasons, all the data was left on the shake class itself... so this pattern delegates everything back to the owner shake.