Module |
|
Header |
/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IGameplayProvider.h |
Include |
#include "IGameplayProvider.h" |
enum ENetMode
{
Standalone,
DedicatedServer,
ListenServer,
Client,
MAX,
}
Name |
Description |
---|---|
Standalone |
|
DedicatedServer |
|
ListenServer |
|
Client |
|
MAX |
Types of net modes that we know about - synced with EngineBaseTypes.h