ENetMode

Types of net modes that we know about - synced with EngineBaseTypes.h

Windows
MacOS
Linux

References

Module

GameplayInsights

Header

/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IGameplayProvider.h

Include

#include "IGameplayProvider.h"

Syntax

enum ENetMode
{
    Standalone,
    DedicatedServer,
    ListenServer,
    Client,
    MAX,
}

Values

Name

Description

Standalone

DedicatedServer

ListenServer

Client

MAX

Remarks

Types of net modes that we know about - synced with EngineBaseTypes.h

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