EType

Types of worlds that we know about - synced with EngineTypes.h

Windows
MacOS
Linux

References

Module

GameplayInsights

Header

/Engine/Plugins/Animation/GameplayInsights/Source/GameplayInsights/Public/IGameplayProvider.h

Include

#include "IGameplayProvider.h"

Syntax

enum EType
{
    None,
    Game,
    Editor,
    PIE,
    EditorPreview,
    GamePreview,
    GameRPC,
    Inactive,
}

Values

Name

Description

None

Game

Editor

PIE

EditorPreview

GamePreview

GameRPC

Inactive

Remarks

Types of worlds that we know about - synced with EngineTypes.h

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