IGameplayTagsEditorModule::AddTransientEditorGameplayTag
Adds a transient gameplay tag (only valid for the current editor session)
Module
|
GameplayTagsEditor
|
Header
|
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Public/GameplayTagsEditorModule.h
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Include
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#include "GameplayTagsEditorModule.h"
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bool AddTransientEditorGameplayTag
(
const FString & NewTransientTag
)
Adds a transient gameplay tag (only valid for the current editor session)
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