| FSlateControlledConstruction | ||||||
| TSharedFromThis
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Module |
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Header |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Public/SGameplayTagWidget.h |
Include |
#include "SGameplayTagWidget.h" |
class SGameplayTagWidget : public SCompoundWidget
Widget allowing user to tag assets with gameplay tags
Name | Description | ||
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Construct ( |
Construct the actual widget |
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FilterChildrenCheck ( |
Returns true if this TagNode has any children that match the current filter |
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TSharedPtr< ... |
GetWidgetToFocusOnOpen() |
Gets the widget to focus once the menu opens. |
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IsAddingNewTag() |
Returns true if we're currently adding a new tag to an INI file |
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OnFilterTextChanged ( |
Updates the tag list when the filter text changes |
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RefreshOnNextTick() |
Forces the widget to refresh its tags on the next tick |
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RefreshTags() |
Refreshes the tags that should be displayed by the widget |
Name | Description | ||
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ComputeDesiredSize ( |
Ensures that this widget will always account for the MaxHeight if it's specified |
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Tick ( |
Ticks this widget with Geometry. |
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Description |
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FArguments |
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FEditableGameplayTagContainerDatum |
Simple struct holding a tag container and its owner for generic re-use of the widget |
Name |
Description |
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FOnTagChanged |
Called when a tag status is changed |
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Description |
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SettingsIniSection |
String that sets the section of the ini file to use for this class |