UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags::AllocateDefaultPins

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Windows
MacOS
Linux

Override Hierarchy

UEdGraphNode::AllocateDefaultPins()

UGameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags::AllocateDefaultPins()

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h

Include

#include "GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h"

Source

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.cpp

Syntax

virtual void AllocateDefaultPins()

Remarks

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Returns

true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss