| UEdGraphNode::AllocateDefaultPins()
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Module |
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Header |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h |
Include |
#include "GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.h" |
Source |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/GameplayTagsK2Node_MultiCompareGameplayTagAssetInterfaceSingleTags.cpp |
virtual void AllocateDefaultPins()
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).