UGameplayTagsK2Node_MultiCompareGameplayTagContainer

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MacOS
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Inheritance Hierarchy

References

Module

GameplayTagsEditor

Header

/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_MultiCompareGameplayTagContainer.h

Include

#include "GameplayTagsK2Node_MultiCompareGameplayTagContainer.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGameplayTagsK2Node_MultiCompareGameplayTagContainer : public UGameplayTagsK2Node_MultiCompareBase

Constructors

Name Description

Public function

UGameplayTagsK2Node_MultiCompareGameplayTagContainer

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

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