| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_LiteralGameplayTag.h |
Include |
#include "GameplayTagsK2Node_LiteralGameplayTag.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGameplayTagsK2Node_LiteralGameplayTag : public UK2Node
Name | Description | |
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UGameplayTagsK2Node_LiteralGameplayTag ( |
Name | Description | ||
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ConvertDeprecatedNode |
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
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NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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CanCreateUnderSpecifiedSchema ( |
Can this node be created under the specified schema. |
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CanDuplicateNode() |
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
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FEdGraphNode... |
GetDeprecationResponse ( |
Returns the response to use when reporting a deprecation. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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IsDeprecated() |
Returns true if this node is deprecated. |