| UK2Node_Switch::GetUniquePinName()
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Module |
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Header |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Classes/GameplayTagsK2Node_SwitchGameplayTag.h |
Include |
#include "GameplayTagsK2Node_SwitchGameplayTag.h" |
Source |
/Engine/Plugins/Editor/GameplayTagsEditor/Source/GameplayTagsEditor/Private/GameplayTagsK2Node_SwitchGameplayTag.cpp |
virtual FName GetUniquePinName()
Gets a unique pin name, the next in the sequence